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In the free plan

A reward system built for adults.

You write the rewards yourself and you set what each one costs. Finishing a task earns points, you spend those points on a reward, and points never expire or get taken away.

Medium300

A new game

Added Jul 22

Three tasks and a couple of habits pays for the first reward.

A day like that comes to about 120 points, and the cheapest reward here costs 60. You can claim it the same evening, with change left over.

Your points

120
Micro60

Ten minutes of doing absolutely nothing

Paid for. Actto will bring it up.

BigA day off. No admin, no guilt750
LegendaryThe trip2,000

Why it survives month three.

  1. 01

    You wrote the menu

    There are no badges that somebody else decided you should want. If a reward stops appealing, change it or delete it.

  2. 02

    The first one is reachable tonight

    Rewards you can never reach are worse than no rewards at all, so the cheapest tier is priced to be one day away rather than one month.

  3. 03

    It tells you when to spend

    Saving points and never spending them is how these systems usually die. So when you have enough for something good, Actto tells you.

Somebody else's gold star, or yours.

Every app that has tried to motivate you picked the prize itself. A badge, a level, a cartoon pet that gets sad.

What other apps give you

A prize somebody else chose

  • A badge you did not ask for
  • A pet that looks disappointed
  • Points that buy nothing real

It works for about two weeks. After that it is a chore with a mascot on it.

What Actto gives you

A reward you wrote down

  • Ten minutes of doing nothing
  • A good coffee
  • The trip you keep putting off

You set the prices too, so nothing on the list is out of reach by accident.

What it won't do

This only works if you pick rewards you actually want.

  • The points aren't money and they aren't a punishment. They don't decay, they don't expire, and a bad week never subtracts any.

  • It won't stop you claiming a reward you haven't paid for. There's no lock. If you want the coffee, have the coffee; the points are there to make resting feel earned, not to police it.

  • It can't make a reward you don't actually want appealing. If the menu is full of things you wrote because they sounded productive, it will quietly stop working, and that's a menu problem rather than an app problem.

Questions

The idea is similar. The way it works is not. Habitica gives you an avatar and a currency the game decides, and your character loses health when you miss a day. Here you write the rewards, you set the prices, and a bad day never costs you a point.
It is a list of things that reliably feel good, written down in advance. That way you are not trying to think of one at the moment you need it. The term comes from the ADHD community. Actto adds prices and a way to pay them.
No. Points only come from finishing things. They cannot be bought, sent to another account, or exchanged for anything from Actto or anyone else. The only thing they do is mark a reward you wrote yourself as paid for, and even that has no lock.
From the two labels on the task: its energy level and how long it takes. A long, high-energy task is worth several times a quick, low-energy one. You can see the number on every task before you start.
There is a Patterns screen, and it is deliberately not a scoreboard. It shows which days you tend to finish things. It shows where your effort goes, and whether you only ever do the easy ones. No targets, and no percentages.

Write the first reward tonight.

Pick one thing that reliably feels good, give it a price, then go and finish a task.